How to Make a Copy of a Roblox Studio Game
Whether you're backing up a project, experimenting with new features without breaking your live game, or handing off a copy to a collaborator, duplicating a Roblox Studio game is something every developer eventually needs to do. The process is straightforward — but the right method depends on where your game lives and what you're copying it for.
What "Copying" a Roblox Game Actually Means
In Roblox Studio, your game is stored as a place file. This file contains everything: the workspace, scripts, models, terrain, lighting settings, and game services. When you "make a copy," you're duplicating that place file — either locally on your computer or as a new entry in your Roblox account.
It's worth knowing that Roblox games can have two storage states:
- Saved locally — a
.rbxlfile on your hard drive - Saved to Roblox — published to your account and stored on Roblox's servers
The copy method you use depends on which of these applies to your project.
Method 1: Save a Local Copy From Roblox Studio 💾
This is the most direct approach and works for any open project.
- Open your game in Roblox Studio
- Go to File in the top menu
- Select Save to File As... (not "Save to Roblox")
- Choose a location on your computer and give the file a new name
- Studio saves a
.rbxlfile — a complete snapshot of your game at that moment
This local copy is entirely independent of your Roblox account. You can open it anytime, modify it, and it won't affect your published game. This method is ideal for version backups before making major changes.
Method 2: Duplicate a Game on the Roblox Website
If your game is already published to your Roblox account, you can create a server-side copy directly through the Roblox platform.
- Log in to Roblox.com
- Navigate to Create in the top navigation bar
- Find the game you want to copy under My Experiences
- Click the three-dot menu (⋯) next to the game
- Select Configure Experience or look for a Copy or Create Copy option (availability may vary by account type)
- Alternatively, open the game in Studio, then use File → Save to Roblox As... to publish it under a new name
The "Save to Roblox As..." route is the most reliable way to create a distinct, separately-named copy on your account. Roblox treats it as a brand new experience, separate from the original.
Method 3: Copy a Team Create Game
If you're working with Team Create enabled — a collaborative editing mode — the process has a few extra considerations.
- Any team member with edit permissions can open the game in Studio
- From there, use File → Save to File As... to grab a local
.rbxlcopy - To create a new published copy, use File → Save to Roblox As... and publish it to your own account
Keep in mind: copying a Team Create game to your personal account transfers only the place data — not the collaborator permissions, game settings, or monetization configurations. Those need to be set up again on the new copy.
What Gets Copied — and What Doesn't
This is where many developers get caught off guard.
| Element | Copied with Place File? |
|---|---|
| Workspace (parts, models, terrain) | ✅ Yes |
| Scripts (LocalScript, Script, ModuleScript) | ✅ Yes |
| Lighting and atmosphere settings | ✅ Yes |
| Game settings (name, description, genre) | ❌ No |
| Badges and game passes | ❌ No |
| Developer products | ❌ No |
| DataStore data | ❌ No |
| Collaborator permissions | ❌ No |
| Published thumbnail/icon | ❌ No |
The .rbxl file captures the building blocks of your game — the 3D environment, logic, and structure. It does not carry over any of the platform-level metadata tied to your published experience.
Copying Models and Assets Between Games 🔧
Sometimes you don't need a full game copy — you just want to move specific builds, models, or systems from one game to another.
Option 1: Copy-paste between Studio windows
- Open both games in separate Studio instances
- Select the objects you want to transfer
- Copy (Ctrl+C) and paste (Ctrl+V) into the other game's workspace
Option 2: Save to Roblox Toolbox
- Right-click a model in Studio
- Choose Save to Roblox
- It saves to your Inventory or Toolbox, where you can insert it into any other project
Option 3: Export as .rbxmx or .rbxm
- Right-click a model → Export Selection
- Saves as a standalone model file you can import into any Studio project
Variables That Shape the Right Approach
The "best" copy method isn't universal — it shifts depending on a few key factors:
- Purpose of the copy — backup, development branch, or public release each call for different workflows
- Whether Team Create is active — affects who can access and export the file
- Whether the game uses DataStores — player data lives server-side and isn't part of any place file copy
- Monetization setup — badges, passes, and developer products require manual recreation on any new copy
- Studio version and platform — Roblox updates its interface periodically, so menu options may shift slightly over time
A developer running a solo hobby project with no live players has a very different set of concerns than someone managing an active game with thousands of daily users and existing purchases. The place file copy process is the same — but what surrounds it, and what extra steps are needed, depends entirely on how that game is built and used.