How to Join a Group in No Man's Sky: Multiplayer, Parties, and Co-op Explained

No Man's Sky has evolved into a surprisingly deep multiplayer experience since its 2016 launch. What started as a largely solo survival game now supports full co-op play, shared bases, and group expeditions. But joining a group isn't always obvious — the game layers several different multiplayer systems on top of each other, and how they work depends on your platform, game mode, and what you actually want to do together.

Understanding No Man's Sky's Multiplayer Structure

Before joining any group, it helps to understand what "multiplayer" actually means in this game. No Man's Sky uses a few distinct systems:

  • Multiplayer Sessions — The standard co-op mode where up to four players can explore, build, and fight together in real time.
  • Expeditions — Time-limited community events where thousands of players work toward shared milestones, each in their own instance.
  • The Nexus — A social hub inside the Space Anomaly where players can meet, launch joint missions, and group up.
  • Settlements and Bases — Persistent structures other players can visit, even outside of active sessions.

These systems overlap but work differently. Grouping up for live co-op is not the same as participating in a community Expedition.

How to Join a Friend's Game Directly 🎮

The most straightforward way to join a group is through a friend's session:

  1. Open the pause menu and navigate to Network & Voice.
  2. Select "Invite Friends" or look for active sessions under "Join Game" if your friends are already playing.
  3. On PC (Steam/GOG), PlayStation, and Xbox, the game integrates with each platform's native friends list — so your friend needs to have their game set to "Friends Only" or "Open" under their multiplayer settings.
  4. Once invited or joined, you'll spawn near your friend's location (or their freighter/base if they have one established).

Platform crossplay is supported across PC, PlayStation, and Xbox, but your friend needs to have crossplay enabled in their settings. If someone has it turned off, cross-platform invites won't work regardless of what you do on your end.

Joining a Group Through the Space Anomaly

The Space Anomaly is No Man's Sky's social hub and the easiest place to meet other players without a direct invitation:

  1. Summon the Space Anomaly by pressing the quick menu (hold down on the D-pad or the equivalent PC key) and selecting "Summon Space Anomaly." It becomes available after completing the early tutorial missions.
  2. Once inside, you'll see the Nexus — a mission board in the center of the hub. Other players appear as holographic figures nearby.
  3. You can invite nearby players to your party directly from here, or join an existing group mission launched from the Nexus board.
  4. Nexus missions are specifically designed for group play — they scale with player count and reward all participants.

This method is useful when you want to group with strangers or don't have friends who play.

Setting Up Your Multiplayer Permissions

A common reason players can't join groups is incorrect privacy settings:

SettingWho Can Join
Online – OpenAny player in the same game mode
Online – Friends OnlyOnly players on your friends list
Online – Invite OnlyOnly players with a direct invite
OfflineNo one; fully solo experience

These settings are found under Options → Network & Voice → Multiplayer. If you're trying to join someone else and keep failing, ask them to check their setting — "Invite Only" games will reject join attempts that don't come through the in-game invite system.

Game Mode Compatibility 🚀

Not every game mode allows the same level of group play. This is one of the bigger variables:

  • Normal, Survival, and Relaxed modes support full co-op multiplayer.
  • Permadeath mode is technically multiplayer-compatible, but joining another player's permadeath session puts your own character at the same risk — death is permanent.
  • Expedition mode runs alongside your normal save but uses a separate character slot. Expedition players can group with other Expedition players, not with players in other modes.

If you and a friend are on different game modes — say, one of you is playing Survival and the other Normal — you can still play together, but the host's mode determines the rules for the entire session.

Why Groups Sometimes Fail to Form

Several factors can prevent a group from coming together even when both players want it to work:

  • Crossplay is disabled on one or both sides
  • Different game modes in some edge cases (particularly Expedition vs. standard saves)
  • Server instability — No Man's Sky uses peer-to-peer connections, so one player's network conditions affect the whole group
  • Progress gates — some areas of the game (like the Space Anomaly itself) require completing specific early missions before they become accessible
  • Distance in the galaxy — joining a session teleports you near the host, but if they're deep in the galaxy, your ability to travel independently may be limited by your ship's warp range

The peer-to-peer network model means that the host's connection quality matters more than the joiner's. If sessions keep dropping, the player hosting may need to check their NAT type or switch to a wired connection.

What Group Play Actually Changes

Once you're in a group, several systems shift:

  • Shared markers — you can see each other's waypoints and position on the galaxy map
  • Co-op base building — group members can contribute to the same base if given permissions
  • Shared resources — you can trade items directly from inventory to inventory
  • Combat scaling — some enemy encounters and Nexus missions adjust difficulty based on party size

What doesn't change: each player still manages their own inventory, their own storyline progression, and their own ship. Group play in No Man's Sky is cooperative overlay on a fundamentally personal progression system — you're exploring alongside each other, not merging your saves.

How much that structure suits your goals depends entirely on what you're hoping to get out of playing together.