How to Fix HUD Info Under the Minimap in Terraria
If your Terraria HUD looks cluttered, misaligned, or shows information stacking awkwardly beneath the minimap, you're not dealing with a bug — you're dealing with a display setting that's either misconfigured or conflicting with your screen resolution. Here's what's actually happening and how to sort it out.
What the HUD Info Under the Minimap Actually Is
Terraria's HUD (Heads-Up Display) includes several layers of on-screen information: your health bar, mana bar, inventory hotbar, buffs, boss health bars, and a set of informational accessories that display stats like fishing power, compass coordinates, depth, weather, and more.
When you equip informational accessories — items like the Compass, Depth Meter, Watch, Weather Radio, Fisherman's Pocket Guide, or their combined upgrades like the PDA or Cell Phone — their readouts appear as text overlaid on the screen, typically near the minimap area in the upper-right corner.
This text block is often referred to informally as "HUD info under the minimap." It's not a separate menu — it's a dynamic readout generated by whichever informational accessories you have equipped or placed in your accessory slots.
Why It Looks Wrong or Out of Place
Several factors affect how this info displays and whether it overlaps, disappears, or crowds other UI elements:
Screen resolution and UI scaling are the most common culprits. Terraria's UI doesn't dynamically reflow like a modern web layout — it anchors elements to fixed screen positions. If your UI scale is set too high relative to your resolution, the info text will push into or behind the minimap frame.
Minimap size settings also matter. Terraria lets you cycle through minimap sizes (or hide it entirely) using the M key by default. A larger minimap frame takes up more screen real estate, and the info block beneath it will be pushed further down or obscured depending on your scale settings.
The number of active informational accessories determines how many lines appear. A full Cell Phone readout generates significantly more text than a single Compass. More lines mean more vertical space consumed.
How to Fix It: Step-by-Step Adjustments 🔧
1. Adjust UI Scale in Settings
Open Settings → Video, then look for the UI Scale slider. Reducing this value — even slightly — often resolves crowding around the minimap area. Most players find a UI scale between 75% and 90% works well on 1080p displays, but this varies based on your monitor resolution.
2. Resize or Reposition the Minimap
Press M during gameplay to cycle through minimap display modes:
- Full overlay (large, takes more space)
- Small corner minimap (default)
- Hidden (no minimap shown)
Switching to the smaller minimap mode gives the info text more room to display cleanly without overlapping.
3. Check Zoom Level
Terraria also has a separate Zoom setting in the Video options. Zoom affects the game world view, but it interacts with how UI elements fit on screen. If zoom is pushed high, the effective screen space for HUD elements shrinks. Dialing zoom back toward the default can restore proper HUD spacing.
4. Review Which Informational Accessories Are Equipped
If you're seeing more lines than expected, check your accessory slots and your Vanity/Social slots. Informational accessories do provide their HUD readouts even when placed in vanity slots in many versions of the game. If you don't need certain readouts actively, removing those items from all slots will reduce the info block size.
5. Use the Cell Phone or PDA to Consolidate
If you have multiple separate informational accessories equipped, consider crafting or acquiring the PDA or Cell Phone, which consolidate all individual readout items into a single accessory. This doesn't reduce the number of lines displayed when all stats are active, but it frees up accessory slots and keeps your loadout cleaner, which can affect how the game renders the stack.
Variables That Affect Your Specific Situation
| Factor | Impact on HUD Info Display |
|---|---|
| Screen resolution | Higher resolution = more available space for HUD elements |
| UI Scale setting | Higher scale = more overlap risk near minimap |
| Minimap size mode | Larger minimap = less room for info text below it |
| Number of info accessories equipped | More items = more lines of text generated |
| Game version (PC, console, mobile) | Console/mobile HUDs have different layout behavior |
Platform Differences Worth Knowing 🎮
On PC, you have full access to UI Scale and Zoom sliders, giving you the most control. On console versions, UI options are more limited and the HUD layout may behave differently — some console editions don't support the same level of minimap customization. On mobile, the HUD is redesigned entirely for touch interfaces, and the minimap info display works differently by default.
If you're on a non-PC platform and experiencing the same issue, the fix path is narrower — primarily limited to toggling minimap size and adjusting whatever display settings your platform version exposes.
The Piece That Varies by Setup
The right combination of UI scale, zoom, and minimap size depends entirely on your display — its physical resolution, your viewing distance, and how much HUD information you actually want visible at once. Two players on different monitors using the same settings can end up with completely different results. Once you understand which sliders control which elements, the actual fix is usually just a few small adjustments away — but the exact values that work are yours to find.