Where to Use the Red Access Card in Warzone: Locations, Loot, and Strategy

If you've picked up a Red Access Card in Warzone and aren't sure what to do with it, you're not alone. These cards are one of the game's more cryptic items β€” easy to miss, easy to waste. Here's exactly what they unlock, where to use them, and what affects whether it's worth the effort.

What Is a Red Access Card in Warzone?

The Red Access Card (sometimes called a Red Keycard) is a rare loot item found in Warzone. It functions as a key β€” specifically, it unlocks hidden bunkers scattered across the map. These bunkers contain some of the highest-tier loot available in any given match: legendary weapons, large amounts of cash, armor, and killstreaks.

The card isn't a permanent unlock. It's a single-use item tied to the match you found it in, and it disappears from your inventory once used. That means timing and map awareness matter significantly when you're carrying one.

Where to Use the Red Access Card: Bunker Locations πŸ—ΊοΈ

On Verdansk (the original Warzone map), Red Access Cards opened specific numbered bunkers spread across the map. The most well-known ones are located at:

  • Bunker 00 β€” south of Promenade West, near the river
  • Bunker 01 β€” southwest of Boneyard
  • Bunker 02 β€” south of Boneyard, near the road
  • Bunker 03 β€” south of Quarry
  • Bunker 04 β€” east of Quarry
  • Bunker 05 β€” northeast of Dam
  • Bunker 06 β€” east of Dam
  • Bunker 07 β€” southeast of Park
  • Bunker 08 β€” east of Park
  • Bunker 09 β€” south of Torn Town
  • Bunker 10 β€” northeast of Military Base (this is one of the largest)
  • Bunker 11 β€” requires a phone interaction sequence, not a direct card use

Not every bunker uses a Red Access Card. Some bunkers have keypad locks that require a different method (specific phone codes), while others open directly with the card. To use the card, approach the keypad panel at the bunker door and interact with it β€” the card activates automatically if you're carrying one.

How to Identify Which Bunkers Are Active

This is where things get more nuanced. Not all bunkers are accessible in every match. Activatable bunkers are indicated by a green light on the door panel. A red light means the bunker is either already opened or not accessible in that session.

If you're carrying a Red Access Card and approach a bunker with a green panel light, interaction will consume the card and open the door. If the light is red, the card won't work there β€” and you'll need to find a different active bunker.

What's Inside the Bunkers? πŸ’°

The loot inside Red Card bunkers is deliberately over-tuned compared to standard floor loot or supply boxes. You can typically expect:

Loot TypeTypical Quality
WeaponsLegendary (orange) tier
Cash$30,000–$100,000+ depending on bunker
Armor BoxesStacked, often 3+ sets
KillstreaksCluster strikes, UAVs, precision airstrikes
Supply CratesMultiple high-tier crates per room

Bunker 10 near Military Base is consistently regarded as one of the most loot-dense, featuring multiple rooms and a large number of supply crates.

Variables That Affect Your Strategy

Whether using a Red Access Card is the right move in a given match depends on several factors:

Your current squad status. Heading to a known high-traffic location like a bunker when your squad is down a player β€” or already engaged β€” creates significant exposure risk. Bunkers are public knowledge, and experienced players rotate toward them early.

Where you found the card. If the card drops in a location far from any bunker, reaching a bunker before the circle shrinks or before other players contest the area requires route planning. Mid-game cards are harder to act on than early-game finds.

Circle position. If the safe zone is pulling away from all bunker locations, using the card may mean trading positional advantage for loot. Strong loot in a bad position is a common Warzone trap.

Squad coordination. Bunkers are small enclosed spaces with limited exits. Going in as a full squad with cover assignments is very different from going in solo or with a disorganized team. The interior layout favors defenders, not attackers β€” which cuts both ways.

Map version and game mode. Warzone has released multiple maps over its lifecycle, including Caldera, Al Mazrah (Warzone 2.0), and others. Each map has its own loot mechanic variations. On Al Mazrah, the keycard system was redesigned β€” loot rooms replaced traditional bunkers, and different colored keycards (white, red, black) unlock different tiers. A Red Access Card in Warzone 2.0 / Warzone on Al Mazrah opens red loot rooms found inside specific buildings, not underground bunkers.

Red Keycards in Warzone 2.0 vs. Original Warzone

This distinction trips up a lot of players searching for bunker locations and finding conflicting guides:

VersionMapCard Use
Warzone (Original)Verdansk / RebirthUnderground bunker doors
Warzone 2.0+Al Mazrah / UrzikstanIn-building loot rooms

If you're on a current version of Warzone and the classic bunker locations aren't working, the mechanic has changed. Look for marked loot rooms inside buildings on the current map β€” the card interaction is the same, but the location type is different.

The Gap That Determines Your Move 🎯

Everything above tells you how the Red Access Card system works β€” but whether using it is the right call in your specific match comes down to factors no guide can pre-answer: your circle position, squad health, proximity to an active bunker, and how aggressive the lobby is playing. The card is genuinely powerful loot, and wasting it is easy to do. Understanding the system is the first step; reading your match state is the part only you can do.