How to Pick Up Spawners in Create Plus: A Complete Guide

If you've been exploring the Create Plus mod for Minecraft and wondering how to pick up spawners without destroying them, you're not alone. This mechanic trips up a lot of players — because in vanilla Minecraft, breaking a spawner with any tool simply destroys it. Create Plus changes that, but the method isn't immediately obvious from the interface alone.

Here's what you need to know about how spawner pickup works in Create Plus, what affects whether it works for your setup, and why your results may vary depending on how your modpack is configured.

What Are Spawners in Create Plus?

In the context of Create Plus (a mod expansion built on top of the popular Create mod), spawners function similarly to vanilla Minecraft mob spawners — they generate mobs within a set radius when a player is nearby. The key difference is that Create Plus introduces mechanics and items that allow players to interact with, move, and reuse spawners rather than losing them on break.

This is a significant gameplay shift. Instead of treating spawners as fixed-location resources you build around, you can potentially relocate them to suit your automation setups and factory layouts — which fits naturally with Create's engineering-focused design philosophy.

The Core Method: How Spawner Pickup Works

To pick up a spawner in Create Plus, you generally need a specific tool or item that the mod provides for this purpose. The most commonly referenced method involves using a Wrench or a designated Spawner Mover item (depending on the specific version and modpack configuration you're running).

Here's the general process:

  1. Craft or obtain the correct pickup tool — this is not your standard pickaxe. Using the wrong tool will either destroy the spawner or do nothing.
  2. Approach the spawner and ensure you have the tool equipped in your main hand.
  3. Interact with the spawner (right-click or the appropriate keybind for your setup). In some configurations, you may need to sneak + right-click to trigger the pickup action.
  4. The spawner should be collected as an item in your inventory — often retaining its mob type data so it can be placed back down elsewhere.
  5. Place it wherever needed by selecting it from your inventory and right-clicking the target block surface.

🔧 The exact item name and crafting recipe will depend on the specific version of Create Plus you have installed. Always cross-reference with the in-game Patchouli guidebook (if included) or the mod's documentation for your version.

Why the Method May Differ for Your Setup

This is where things get variable — and it matters.

Modpack vs. Standalone Install

Create Plus behavior can shift significantly depending on whether you're running it as a standalone mod or as part of a curated modpack. Modpack developers sometimes override default configurations, restrict certain item recipes, or add compatibility patches that change how spawner interactions work.

If you're on a modpack like ATM, All the Mods, or a custom server pack, check whether the pack has modified Create Plus settings before assuming the base mod behavior applies.

Mod Version

Create Plus has gone through multiple iterations, and spawner pickup mechanics have not always been consistent across versions. A method that works in version 0.5.x may not behave identically in a newer or older build. Always verify the version number in your mods folder and match it against changelogs or the mod's community wiki.

Server Permissions and Config Files

On multiplayer servers, admins can disable or restrict spawner pickup entirely through config files or permission plugins. If you're on a server and the tool doesn't seem to work, it may be intentionally locked — not a bug on your end.

Conflicts With Other Mods

If you're running a large modpack, there's a real possibility of mod conflicts affecting spawner behavior. Mods that alter mob spawning, chunk loading, or block interaction (such as certain magic mods or other tech mods) can interfere with Create Plus's spawner pickup logic. A quick check of your mod list for known incompatibilities is worth doing if things aren't working as expected.

What You Keep (and What You Might Lose)

One important detail: not all spawner data is guaranteed to transfer when you pick up and replace a spawner. In most configurations, the mob type is retained, but factors like:

  • Spawn delay settings
  • Custom NBT data from other mods
  • Spawn conditions modified by other mods or datapacks

…may or may not carry over depending on how your instance is set up. If you've customized a spawner's behavior (through mob grinding utilities, spawner upgrades, etc.), test the pickup on a less critical spawner first.

🎮 Comparing Common Scenarios

Setup TypeLikely Spawner Pickup Behavior
Vanilla Create Plus (standalone)Standard wrench/mover tool works as documented
Curated modpackMay be modified — check pack-specific guides
Multiplayer serverAdmin config may restrict pickup
Heavy mod conflictsTool may fail silently or produce errors
Outdated mod versionMechanic may not exist or work differently

The Variable That Changes Everything

How spawner pickup plays out in Create Plus depends less on a single universal answer and more on the intersection of your mod version, whether you're on a server or singleplayer, what other mods are loaded alongside it, and how your particular modpack has configured things.

The core mechanic exists and works — but what it looks like in your game is something only your specific setup can answer.