Export your Meshy AI model with colors by using the GLB format and checking your export settings before you download
Meshy AI generates 3D models from text or images, but the color information can disappear during export if you choose the wrong file format or miss a settings step. The most reliable way to keep colors is to export as GLB (a single-file 3D format that bundles geometry, textures, and colors together), rather than OBJ or other formats that separate these elements. Before you download, you need to verify that "Include Textures" or a similar option is enabled in Meshy's export dialog.
Color loss happens because Meshy stores color and texture data separately from the 3D geometry. When you export, the software decides whether to bundle that color data with the model file or leave it behind. If the export settings don't include textures, or if you download only the model file without its companion texture files, the 3D software that opens it has no color information to display.
Key Takeaways
- GLB format preserves colors and textures in a single file, while OBJ format often loses color data unless you also download accompanying MTL and texture files.
- In Meshy's export menu, look for a checkbox or toggle labeled "Include Textures," "Export Textures," or "Bake Textures" — leaving this unchecked is the most common reason colors disappear.
- If you export as OBJ, you must download the MTL file and all texture image files together in the same folder, or the model will appear gray or white in most 3D software.
- Test your export in a free viewer like Babylon.js Sandbox or Sketchfab before using the model in production, so you catch color loss before you invest time in the next step.
Why different file formats handle colors differently
GLB files are designed to carry everything — geometry, colors, and textures — in one self-contained package. When you open a GLB file in Blender, Unity, Unreal Engine, or any 3D software that reads the format, all the color information travels with it automatically. You don't need to manage separate files or worry about broken links.
OBJ files are older and simpler. They point to external texture files (stored in MTL and image files) that have to travel with them. If those files get separated during download or transfer, the model loses its appearance. This is why OBJ export requires more care — you have to download and keep together the OBJ file, the MTL file, and all the texture image files in the same folder.
Exporting as GLB to keep colors
GLB is the safest choice for color preservation. In Meshy, open your finished model and look for an export or download button (usually in the top right or in a menu). Select GLB from the format options. Before you click the final download button, check whether there is a checkbox or toggle for "Include Textures," "Export Textures," "Bake Textures," or similar wording. Make sure it is turned on.
Once you download the GLB file, it contains everything the model needs. You can open it in Blender, Unity, Unreal Engine, or any 3D software that reads GLB, and the colors will be there. You do not need to manage separate texture files or worry about broken links. If you need to move the model to another location or send it to someone else, the single GLB file is all you need to transfer.
Exporting as OBJ and keeping the texture files together
If you need OBJ format for a specific tool or workflow, you can export with colors, but you have to be more careful. When you export as OBJ from Meshy, the software usually generates three things: the OBJ file itself, an MTL file (which describes the materials and points to textures), and one or more image files (usually PNG or JPG) that contain the actual color data.
Download all three types of files and keep them in the same folder. The OBJ file will not display colors if the MTL file is missing, and the MTL file will not work if the texture images are not there. When you move the model to another location or send it to someone else, move the entire folder, not just the OBJ file. If you open the OBJ file in software like Blender or 3ds Max and the colors still do not appear, check that the MTL file is in the same directory and that the image paths inside the MTL file are correct.
Testing your export before you use it
Before you spend time importing your model into a game engine, animation software, or 3D editor, test it in a free online viewer. Upload your GLB or OBJ file to Babylon.js Sandbox (at sandbox.babylonjs.com) or Sketchfab (at sketchfab.com). These tools will show you immediately whether the colors came through. If they did not, you know to go back and re-export with the texture option enabled.
This step takes two minutes and saves you from discovering color loss after you have already imported the model into your main project and started building around it. If colors are missing in the viewer, the problem is in your export settings or file organization, not in your 3D software.
Fixing colors after export if they are missing
If you exported and opened your model only to find it is gray or white, the fastest fix is to go back to Meshy, re-export with textures enabled, and download again. Do not try to manually add colors in your 3D software unless you have a specific reason to — Meshy's generated colors are usually better than what you can paint on by hand.
If you exported as OBJ and the colors are missing, check that the MTL and texture image files are in the same folder as the OBJ file. Open the MTL file in a text editor and look at the lines that start with "map_Kd" — these point to the texture image files. If the paths are wrong (for example, if they say "textures/color.png" but the image is actually in the root folder), edit the MTL file to fix the paths, or move the image files to match the paths the MTL file expects.
Choosing between GLB and OBJ for your workflow
Use GLB if you are exporting for general 3D work, game engines like Unity or Unreal, or if you are sharing the model with someone else. It is simpler, more portable, and colors are may provide to travel with it. Use OBJ only if a specific tool requires it or if you need the flexibility of separate material and texture files for advanced editing.
Even if you think you need OBJ, GLB is usually the better starting point. You can convert GLB to OBJ later using free tools like Assimp or online converters, and the colors will survive the conversion as long as you use a tool that handles textures, not just geometry. This gives you the safety of a single-file format while keeping your options open.
Frequently Asked Questions
Can I export from Meshy with colors and then convert to a different format later?
Yes. Export as GLB first (which preserves all color data), then use free conversion tools like Assimp or online converters to change it to OBJ, FBX, or another format. The colors will survive the conversion as long as you use a tool that handles textures, not just geometry.
What if Meshy's export menu does not show a texture option?
Some older versions or certain model types may not display a separate texture toggle. In that case, GLB export usually includes textures by default, while OBJ may not. Try exporting as GLB first. If that does not work, check Meshy's documentation for your specific account tier or contact their support.
Do I need to keep the original Meshy project file after I export?
No. Once you have downloaded the GLB or OBJ file with textures, you can delete the project from Meshy if you want. The exported file is independent and does not need the original project to display colors. Keep the project only if you think you might want to edit the model later in Meshy.
Why does my OBJ file look different in different software?
Different 3D programs interpret materials and textures slightly differently. Blender, for example, may display an OBJ's colors differently than Maya or Cinema 4D. This is normal. The color data is the same; the software is just rendering it with its own lighting and material settings. Adjust the lighting or material preview mode in your software to see the colors more clearly.
Can I edit the colors after I export from Meshy?
Yes, but it depends on the format and your software. GLB files can be opened in Blender and edited, though you will be working with the textures directly. OBJ files are easier to edit because the MTL file is a text file you can modify, and the texture images are separate. For most workflows, it is faster to re-export from Meshy with different settings than to manually edit colors afterward.