The basic process: export, convert, then import
To get a modded Minecraft world into Blender, you export the world as a schematic or model file, convert it to a format Blender understands (usually OBJ or FBX), then import that file into Blender as you would any other 3D model. The catch is that modded worlds often contain custom blocks and textures that Blender won't recognize automatically, so you'll need to handle those separately or accept that they'll appear as missing textures in your render.
The most reliable path uses Mineways, a free tool that reads Minecraft world folders directly and exports them as OBJ files. Mineways works with both vanilla and modded worlds, though it only exports the blocks it recognizes—custom mod blocks typically show up as placeholder cubes or disappear entirely. If your modded world uses mostly vanilla blocks with a few custom ones scattered in, Mineways will capture the structure you need.
An alternative is Chunky, a Minecraft renderer that can export to OBJ format, but Chunky is slower and less flexible for large areas. For worlds with heavy custom content, some builders use WorldEdit or Structure Blocks to isolate the parts they want to export, then export those sections separately.
Key Takeaways
- Mineways is the fastest free tool for exporting Minecraft worlds to OBJ format, which Blender can import directly.
- Modded blocks that Mineways doesn't recognize will either vanish or appear as placeholder cubes in your export.
- You'll need to locate your world folder (usually in .minecraft/saves on Windows or ~/Library/Application Support/minecraft/saves on Mac) and point Mineways to it.
- After importing into Blender, you can add custom textures, adjust lighting, and render the scene, but rebuilding missing mod blocks requires manual modeling or finding replacement assets.
Finding and opening your modded world folder
Minecraft stores world data in a specific location on your computer. On Windows, open File Explorer and navigate to %appdata%\.minecraft\saves—you can paste that path directly into the address bar. On Mac, open Finder, press Command+Shift+G, and type ~/Library/Application Support/minecraft/saves. On Linux, the folder is ~/.minecraft/saves.
Inside the saves folder, you'll see a folder for each world you've created or downloaded. Open the folder for the modded world you want to export. You should see a file called level.dat and a folder called region—this confirms it's a valid world folder. If you're using a modded launcher like Forge or Fabric, the saves folder location may be different; check your launcher's settings to find where it stores worlds.
Copy the full path to this world folder—you'll paste it into Mineways in the next step. If the path contains spaces or special characters, that's fine; Mineways handles those correctly.
Exporting with Mineways
Download Mineways from mineways.com (it's free and runs on Windows, Mac, and Linux). Launch the program and you'll see a window with a map view. Click File > Open World and paste the path to your modded world folder. Mineways will load the world and display it as a top-down map.
Use the mouse to zoom and pan until you've framed the area you want to export. You can export the entire world, but for large modded worlds that may take a long time and create a very large file. It's usually faster to select a specific region: click and drag to draw a box around the area you want, or use the Select menu to set exact coordinates.
Once you've selected your area, go to File > Export for Rendering and choose Wavefront OBJ as the format. Mineways will ask where to save the file and whether to include textures. Save it somewhere you'll remember—your Desktop or Documents folder works fine. If Mineways offers to export textures, accept that option; it will create a folder with texture images alongside the OBJ file.
The export process can take anywhere from a few seconds for a small area to several minutes for a large region. When it finishes, you'll have an OBJ file ready to import into Blender.
Importing the OBJ file into Blender
Open Blender and create a new project (or open an existing one if you want to add the world to a scene). Go to File > Import > Wavefront (.obj). Navigate to the OBJ file Mineways created and select it. A dialog will appear with import options.
The default settings usually work fine, but you may want to check Import Materials if Mineways exported textures—this tells Blender to use the texture files it created. Click Import OBJ and Blender will load the world into your scene. Depending on the size of the export, this may take a moment.
Once imported, you'll see the world as a 3D model in Blender's viewport. You can rotate, zoom, and pan to explore it. If the model looks very small or very large, you may need to adjust the scale: select all objects (press A), then press S to scale, type a number (like 0.1 or 10), and press Enter.
Handling missing and custom mod blocks
Any blocks Mineways didn't recognize will appear as missing textures (usually bright pink or purple) or won't appear at all. This is normal and expected with heavily modded worlds. You have a few options to fix this.
The simplest approach is to accept the gaps and focus on the parts of your world that did export correctly. If you're rendering a scene that doesn't rely on the missing blocks, you may not notice they're gone. For example, if you exported a building made of custom mod blocks, you could rebuild the exterior walls manually in Blender using basic cubes and custom materials.
If you need the custom blocks, you have two paths: find the mod's texture pack or asset files and manually add them to Blender, or use a different export method. Some modders share Blender-ready assets for popular mods—searching "[mod name] Blender assets" or "[mod name] 3D models" may turn up community-made files you can import instead. Alternatively, you can use WorldEdit in-game to replace custom blocks with vanilla equivalents before exporting, though this changes your world.
Adding textures and lighting in Blender
If Mineways exported textures and you imported them, your world should already have basic colors and textures applied. You can see them by switching Blender's viewport shading mode: press Z and select Material Preview or Rendered to see textures and lighting together.
To improve the appearance, add lights to your scene. Go to Add > Light and choose a light type—Sun works well for outdoor scenes, simulating sunlight. Position the light above your world and adjust its strength and angle to match the mood you want. You can also add Area lights for indoor scenes or spotlights for dramatic effects.
If some textures look wrong or are missing, you can manually assign materials. Select an object in the viewport, go to the Shading workspace, and add or adjust materials there. This is more advanced work, but Blender's Shader Editor lets you build custom materials from scratch if needed.
Rendering and exporting your scene
Once your world is set up with lighting and textures, you can render it. Switch to the Shading or Rendering workspace and set up your camera: add a camera (Add > Camera) or use the default one, then position it where you want the view to be. Press Numpad 0 to see through the camera.
Go to the Render Properties panel (the camera icon on the right side) and choose your render engine—Cycles gives photorealistic results but takes longer, while Eevee is faster and good for real-time preview. Set your output resolution and frame rate, then press F12 to render a single frame or go to Render > Render Animation to render a sequence.
When the render is done, go to Image > Save As to save it as a PNG, JPG, or other image format. If you rendered an animation, Blender will save it as a sequence of images or a video file depending on your output settings.
Frequently Asked Questions
Can I import a modded world without exporting it first?
No. Blender can't read Minecraft world folders directly. You must export to OBJ, FBX, or another 3D format first. Mineways is the most straightforward tool for this because it reads the world folder and handles the conversion automatically.
Why do some blocks disappear when I export?
Mineways only exports blocks it recognizes from the vanilla Minecraft textures. Custom mod blocks don't have entries in Mineways' block list, so they're skipped. You can manually add them back in Blender or rebuild them using basic shapes and materials.
How do I fix the pink and purple missing texture squares?
Those appear when Blender can't find the texture file a material is trying to use. Check that the texture folder Mineways created is in the same directory as your OBJ file. If textures are still missing, you can manually reassign them in Blender's Shading workspace by selecting the material and pointing it to the correct image file.
What's the largest world I can export?
Technically you can export an entire Minecraft world, but the file will be huge and Blender may struggle to load it. It's better to export one region at a time—select a 512×512 block area or smaller in Mineways, export that, and import it into Blender. You can import multiple OBJ files into the same Blender scene if you want to combine regions.
Can I export a modded world from a multiplayer server?
Only if you have access to the server's world folder files. If you're playing on someone else's server and don't have file access, you can't export it. If you run your own server, the world folder is usually in the server directory—point Mineways to that folder the same way you would for a single-player world.