The fastest way to join two vertices in Blender

To join two vertices in Blender, select both vertices in Edit Mode, then press F to create an edge between them. This is the core action — it draws a straight line connecting the two points. The vertices must already exist in your mesh; you are not creating new points, just linking the ones you have.

The process works the same whether the vertices are on the same object or different objects, as long as you are working in Edit Mode on a single mesh. If your vertices are on separate objects, you will need to join the objects first using Ctrl+J, then enter Edit Mode and select both vertices before pressing F.

This edge-creation method is the standard approach for most modeling work. However, Blender offers other ways to connect vertices depending on what you are trying to build — some create faces instead of edges, others fill gaps between multiple points. The sections below cover when to use each method.

Key Takeaways

  • Select both vertices in Edit Mode, then press F to create a single edge connecting them.
  • If the vertices are on separate objects, join the objects with Ctrl+J first, then enter Edit Mode.
  • Pressing F creates only an edge; if you need a face filling the space between vertices, use Alt+F or the Face tool instead.
  • You can select multiple vertices at once and press F to create edges between all of them in sequence.

Selecting both vertices correctly

Before you can join vertices, you must select both of them. Enter Edit Mode by pressing Tab while your mesh is selected in the viewport. You should see the vertices of your mesh highlighted as orange dots.

Click on the first vertex to select it — it will turn white or orange depending on your theme. Then hold Shift and click on the second vertex. Both should now be highlighted. If you select the wrong vertex, hold Shift and click it again to deselect it without losing your first selection.

A common mistake is forgetting to hold Shift when clicking the second vertex. Without it, you will deselect the first vertex and select only the second one. If this happens, just click the first vertex again while holding Shift.

Creating an edge between the vertices

With both vertices selected, press F. Blender will immediately draw an edge — a visible line — connecting the two points. The edge appears in the same color as your selected vertices and becomes part of your mesh geometry.

If nothing happens when you press F, check that you are in Edit Mode (the word "Edit Mode" appears in the top left of the 3D viewport). If you are in Object Mode, pressing F will not work. Press Tab to enter Edit Mode and try again.

The edge you create is now selectable and can be moved, deleted, or used as the foundation for additional geometry. You can immediately select other vertices and press F again to create more edges.

When to use Face instead of Edge

Pressing F creates only an edge — a line with no surface. If you need to fill the space between vertices with a face (a flat surface with area), use Alt+F instead. This works when you have three or more vertices selected and creates a face that covers the space between them.

For example, if you select three vertices that form a triangle and press Alt+F, Blender fills that triangle with a face. If you select four vertices in a square and press Alt+F, it creates a square face. With only two vertices selected, Alt+F will not work because two points cannot define a surface.

You can also access the Face tool through the menu: go to the top menu bar, click Face, then select Face from the dropdown. This is slower than pressing Alt+F, but it works the same way.

Joining vertices that are far apart

If your two vertices are far away from each other in the viewport, selecting them both can be difficult. Use box select to make this easier: press B to enter box select mode, then click and drag to draw a rectangle around the first vertex. Release the mouse, then hold Shift and draw another box around the second vertex. Both vertices are now selected.

Alternatively, you can zoom out to see both vertices at once. Scroll your mouse wheel backward to zoom out, or press the period key on your numpad to frame all selected objects in the viewport. Once you can see both vertices, click on one, hold Shift, and click on the other.

After selecting both vertices, press F as normal. The edge will be created even if the vertices are very far apart — Blender will draw a straight line connecting them regardless of distance.

Connecting multiple vertices in sequence

You can select more than two vertices and press F to create edges between them. If you select three vertices and press F, Blender creates edges connecting them in the order you selected them. The first and second vertices get an edge, then the second and third vertices get an edge.

This is useful for creating a chain or path of edges. For example, if you select five vertices in order and press F, you get four edges forming a path from the first vertex to the last.

If you want to create a closed loop (where the last vertex connects back to the first), select all the vertices you need, then press F. Blender will connect them in sequence, but the last vertex will not automatically connect to the first. To close the loop, select the first and last vertices and press F one more time.

Troubleshooting when F does not work

If you press F and nothing happens, the most common cause is that you are not in Edit Mode. Look at the top left of the 3D viewport — it should say "Edit Mode". If it says "Object Mode", press Tab to switch.

Another common issue is that you have only one vertex selected instead of two. Deselect everything by pressing A, then carefully select both vertices again using the method described in the "Selecting both vertices correctly" section above.

If you have two vertices selected and F still does not work, try pressing Shift+F instead. In some Blender configurations or keyboard layouts, F alone may be mapped to a different function. Shift+F will open the Face menu, where you can click Edge to create an edge manually.

Frequently Asked Questions

Can I join vertices that are on different objects?

Not directly. You must first join the objects into a single mesh using Ctrl+J. Select both objects in Object Mode (hold Shift and click each one), then press Ctrl+J. They become one object, and you can then enter Edit Mode and join their vertices.

What is the difference between pressing F and Alt+F?

F creates an edge — a line with no surface. Alt+F creates a face — a filled surface. Use F for two vertices, and Alt+F when you have three or more vertices and want to fill the space between them.

If I join two vertices by mistake, how do I undo it?

Press Ctrl+Z to undo the last action. This removes the edge you just created and returns your mesh to its previous state. You can undo multiple times by pressing Ctrl+Z repeatedly.

Do I need to deselect other vertices before joining two specific ones?

No. Blender will create an edge only between the two vertices you want to join, even if other vertices are selected. However, if you have more than two vertices selected and press F, it will create edges between all of them in sequence, which may not be what you want.

Can I create an edge between two vertices that already have an edge between them?

Blender will allow you to create a duplicate edge, but this is usually not useful. If you want to remove the old edge first, select it and press X, then choose Edges from the menu to delete it.