CodeWalker can open DLC files directly through its file browser, but the process depends on whether you're viewing the DLC contents or extracting them for editing
CodeWalker is a map viewer and editor for Grand Theft Auto V that works with the game's DLC (downloadable content) files. DLC files in GTA V are stored in a compressed format, and CodeWalker can read them without unpacking them first. To open a DLC file, you navigate to the DLC folder within CodeWalker's file browser, select the specific DLC package you want to view, and CodeWalker displays its contents — buildings, vehicles, props, and map data — directly in the 3D viewport.
The exact steps depend on what you're trying to do: view DLC content on the map, extract files for editing, or load a specific DLC package into a project. Most users who ask this question want to see what's inside a DLC folder or pull out individual assets to modify them.
Key Takeaways
- CodeWalker reads DLC files from the GTA V installation folder without requiring you to unpack them first.
- You access DLC content through CodeWalker's file browser by navigating to the DLC folder path in your GTA V directory.
- To view DLC on the map, you load the DLC package through the project settings or the map viewer interface.
- Extracting individual files from a DLC requires using CodeWalker's export function, which saves assets as separate files you can then edit.
Locating your DLC folder in CodeWalker
CodeWalker needs to know where your GTA V installation is located before it can access DLC files. When you first open CodeWalker, it searches for the game folder automatically — usually C:\Program Files\Rockstar Games\Grand Theft Auto V on Windows. If CodeWalker finds it, the path appears in the settings. If it doesn't, you can manually point it to the correct location through the settings menu.
Once CodeWalker knows where GTA V is installed, you can browse to the DLC folder. The DLC files are stored in GTA V folder > x64e.rpf or within the update folders like update > update.rpf. These are archive files (RPF format), and CodeWalker can read inside them without extracting. Open the file browser in CodeWalker, navigate to these paths, and you'll see the DLC packages listed as folders.
Viewing DLC content on the map
To see DLC buildings and objects displayed on the GTA V map, you need to load the DLC package into your current project or map view. In CodeWalker, open the project settings or the map viewer options and look for a section labeled DLC Packages or Mods. This section lists all available DLC packages that CodeWalker has found in your game folder.
Check the box next to the DLC package you want to view. CodeWalker will load that package's content into the map, and you'll see all the associated objects, buildings, and props appear in the 3D viewport. You can then navigate the map, zoom in on specific areas, and inspect individual assets. If you load multiple DLC packages at once, all their content appears together on the map.
Extracting files from a DLC package
If you want to pull individual files out of a DLC package to edit them separately, CodeWalker has an export function. Right-click on a file or folder in the file browser — this could be a model file, texture, or other asset inside the DLC archive — and select Export. CodeWalker saves that file to a location you choose on your computer.
Once exported, you can open the file in other tools depending on its type. Model files (.ydr format) can be opened in specialized 3D editors, texture files (.ytd) can be edited in image software, and other asset types have their own compatible programs. After editing, you can import the modified file back into CodeWalker or into a mod package if you're creating a custom mod.
Working with DLC in a custom project
If you're building a mod or custom map that uses DLC assets, you can reference those assets in your CodeWalker project without copying them. In your project file, specify which DLC packages should be loaded alongside your mod. This keeps your mod file smaller because you're not duplicating assets that already exist in the game.
To do this, edit your project's XML file or use CodeWalker's project settings to add DLC package names to the list of dependencies. When someone loads your project, CodeWalker will automatically load those DLC packages so all the assets you referenced appear correctly. This is the standard approach for mods that build on top of existing DLC content.
Troubleshooting DLC files that won't open
If CodeWalker isn't showing DLC files or the DLC content isn't appearing on the map, the most common cause is that CodeWalker doesn't have the correct path to your GTA V installation. Check the settings menu and verify the game folder path is correct. If you moved GTA V to a different drive or folder, you need to update this path in CodeWalker.
Another reason DLC might not appear is that the DLC package isn't enabled in your project settings. Even if CodeWalker can read the DLC files, you have to explicitly load each package you want to view. Open the project settings, find the DLC Packages section, and make sure the package you're looking for is checked. If you still don't see it listed, the DLC folder may be corrupted or CodeWalker may not have permission to read it — try running CodeWalker as administrator.
Frequently Asked Questions
Do I need to unpack DLC files before opening them in CodeWalker?
No. CodeWalker reads DLC files directly from the RPF archives without unpacking them. You can view and extract content without any preparation steps.
Can I edit DLC files directly in CodeWalker?
You can view and export DLC files, but you cannot edit them in place. Export the file you want to modify, edit it in the appropriate external tool, and then import it back into CodeWalker or into a mod package.
What if CodeWalker doesn't find my GTA V folder?
Manually set the path in CodeWalker's settings. Click Settings, browse to your GTA V installation folder (usually in Program Files or wherever you installed the game), and confirm. CodeWalker will then be able to access all DLC files.
Can I load multiple DLC packages at the same time?
Yes. In the project settings, check the boxes for all the DLC packages you want to view. CodeWalker will load all of them together, and their content will appear on the map simultaneously.
What file types are inside DLC packages?
DLC packages contain model files (.ydr), textures (.ytd), audio files, map data, and metadata. Each file type requires different tools to edit — 3D models need a 3D editor, textures need image software, and so on.