How to Hide GeForce Overlay on Medal: A Complete Guide

If you record gameplay clips with Medal.tv and also run NVIDIA GeForce Experience, you've likely noticed an unwanted overlay — either the GeForce in-app overlay indicator, the FPS counter, or other GeForce HUD elements — appearing in your recorded footage. This is one of the more common frustrations for content creators who want clean, distraction-free clips. Here's exactly what's happening and how to address it.

What Is the GeForce Overlay and Why Does It Show in Medal Recordings?

NVIDIA GeForce Experience includes a feature called the In-Game Overlay (accessible via Alt+Z by default). This overlay powers features like:

  • The FPS counter
  • The GeForce watermark or indicator
  • Instant Replay and ShadowPlay recording tools
  • Performance monitoring panels

When Medal.tv captures your screen or game window, it records what's visually present during gameplay — including anything rendered on top of it by third-party software. If GeForce's overlay elements are active and visible, they'll appear in your Medal clip just like they would in any screenshot or screen recording.

This isn't a bug in Medal specifically. It's the result of two overlay systems running simultaneously, both hooking into the same rendering layer.

How to Hide or Disable GeForce Elements Before Recording on Medal 🎮

There are several approaches, and which one works best depends on your setup.

1. Disable the GeForce In-Game Overlay Entirely

This is the most direct fix if you don't use any GeForce overlay features:

  1. Open GeForce Experience
  2. Click the Settings gear icon
  3. Navigate to General
  4. Toggle In-Game Overlay to Off

Once disabled, no GeForce HUD elements will appear in your game — or in your Medal recordings.

Trade-off: You lose access to ShadowPlay, Instant Replay, and any GeForce overlay tools you may rely on elsewhere.

2. Hide Individual Overlay Elements Without Disabling Everything

If you want to keep GeForce Experience's overlay active for features like Instant Replay, you can selectively turn off visible elements:

  1. Open the overlay with Alt+Z
  2. Go to HUD Layout
  3. Disable the FPS Counter, Performance overlay, or any other visible panels
  4. Save your layout

This removes what's visually rendered without killing the overlay's background functions.

3. Check Whether the GeForce Watermark Is Enabled

Some versions of GeForce Experience display a GeForce branding watermark during recording or in certain game modes. Inside the overlay's settings, look for any branding or notification indicators and disable them individually.

4. Use Medal's Capture Mode Instead of Screen Capture

Medal offers different capture methods depending on your system:

  • Game capture (hooks directly into the game process)
  • Screen/display capture (records everything on-screen)

If Medal is set to screen capture mode, it will record every visible overlay — including GeForce's. Switching to game capture mode can bypass third-party overlays entirely, since it captures the game's own render output rather than the composed desktop image.

To check this in Medal:

  • Open Medal settings
  • Look under Capture Settings or Recording Mode
  • Switch to game capture if available for your title

Not every game supports game capture mode, and compatibility varies by title and system configuration.

5. Adjust Overlay Rendering Order (Advanced)

In some cases, both Medal and GeForce overlay hooks conflict because they're both injecting into the DirectX or Vulkan rendering pipeline. If you're seeing doubled overlays, stuttering, or unexpected UI, disabling one overlay entirely is usually cleaner than trying to layer both.

Key Variables That Affect Your Outcome

VariableHow It Affects the Result
GeForce Experience versionOlder versions may have fewer toggle options
Medal capture modeGame capture vs. screen capture changes what gets recorded
Game engine / APIDirectX 11, 12, Vulkan handle overlay injection differently
Windows versionWindows 11 handles overlay hooks differently than Windows 10
Other software runningDiscord, Steam overlays can compound the issue

Understanding the Spectrum of Setups 🖥️

For a user who only uses Medal for clips and has no use for GeForce's built-in recording tools, disabling the GeForce overlay entirely is clean and simple — no visible elements, no conflicts.

For someone who uses GeForce Instant Replay as a backup alongside Medal, the better path is to keep the overlay running but hide all its HUD-visible components so Medal's footage stays uncluttered.

For users on older hardware or older GeForce driver versions, some toggle options described above may be in different menu locations or absent entirely — driver updates frequently reorganize the GeForce Experience UI.

For competitive players who use the FPS counter or latency stats during play but don't want them recorded, the selective HUD disable approach lets you keep the data visible while gaming without it appearing in clips — though this depends on whether Medal is capturing the raw game output or the full screen.

The Missing Piece Is Your Own Configuration

What makes this genuinely tricky is that the right combination of settings depends on which features you actually use across both tools, which game you're recording, how your GPU drivers are versioned, and whether Medal is hooking into the game process or the display output. Two users with nearly identical rigs can get different results because one uses Discord overlay, one has an older GeForce Experience build, or one game supports game capture while another doesn't.

Understanding how the overlay layers interact gives you the diagnostic framework — but which toggles to actually change comes down to what your own capture setup looks like right now.