When Is the New Rank Coming Out in Rainbow Six Siege?
Rainbow Six Siege has undergone significant changes to its ranking system over the years, and players regularly search for updates on what's coming next. Whether you've heard rumors about a rework or you're trying to understand how the current system compares to previous seasons, here's what you need to know about Siege's ranking structure, its history of changes, and the factors that shape when and how new ranks get introduced.
How Siege's Ranking System Has Evolved
Siege launched with a fairly traditional competitive tier structure โ Bronze, Silver, Gold, Platinum, Diamond โ that most shooter veterans would recognize instantly. Over time, Ubisoft added and adjusted ranks in response to player feedback and competitive balance concerns.
The most notable shift came with the introduction of Champion as the top tier, reserved for the highest-ranking players each season. More recently, Ubisoft overhauled the entire ranked experience with Ranked 2.0, which launched in late 2022. This rework introduced:
- A new rank progression model that decoupled rank from a visible MMR number
- Rank Points (RP) replacing the older MMR display
- A broader tier structure with additional subdivisions (e.g., Copper I through V, Gold I through III)
- Separate Casual and Ranked playlists with clearer skill-bracket separation
Ranked 2.0 was a substantial overhaul, not just a cosmetic change. It affected how wins, losses, and performance contributed to rank movement, and it introduced a clearer sense of progression within each tier.
What "New Rank" Usually Means in Siege Context ๐ฎ
When players ask about a "new rank," they're typically referring to one of three things:
- A new tier being added โ such as a rank above Diamond or below Copper
- A seasonal rank reset or soft reset โ which happens at the start of each new season
- A structural rework โ like Ranked 2.0, where the entire system changes
Each of these has a different cadence and a different impact on how you experience competitive play.
Seasonal resets are the most predictable. Siege operates on a seasonal schedule tied to Year passes, with each year containing multiple seasons (historically four). At the start of each season, ranks undergo a soft reset, meaning your rank drops partially โ you don't start from scratch, but you're pushed down a few divisions to encourage re-earning your placement.
New tiers or structural changes are much rarer and typically accompany major updates, not every season.
When New Ranks Historically Get Announced
Ubisoft typically announces seasonal content โ including any ranking system changes โ through:
- Designer's Notes (detailed developer blog posts)
- Seasonal reveal streams on YouTube and Twitch
- Patch notes published ahead of each season's launch
Major ranked changes, like the Ranked 2.0 overhaul, are usually previewed weeks before they go live and often enter a test server (TS) phase first, where PC players can try changes before they hit the live game.
If a new rank tier is on the horizon, it will almost certainly appear in Designer's Notes or a dedicated ranked blog post before launch. Ubisoft has generally been transparent about planned changes to competitive systems.
The Current Tier Structure After Ranked 2.0
For context, here's how the tier structure looks post-Ranked 2.0:
| Tier | Subdivisions |
|---|---|
| Copper | I โ V |
| Bronze | I โ V |
| Silver | I โ V |
| Gold | I โ III |
| Platinum | I โ III |
| Emerald | I โ III |
| Diamond | I โ III |
| Champion | Top players only |
Emerald was added as a tier between Platinum and Diamond โ itself a relatively recent addition that many players didn't anticipate. This is a good example of how Ubisoft has historically handled new ranks: adding them to address overcrowding in existing tiers rather than expanding at the very top or bottom.
Factors That Determine When (and Whether) a New Rank Arrives
Ubisoft doesn't add ranks on a fixed schedule. Several variables influence whether a new tier gets introduced in any given season:
- Rank distribution data โ if too many players cluster in one tier, a new tier may be inserted to spread the population more evenly
- Competitive feedback โ pro players and high-level community feedback often surfaces in Designer's Notes discussions
- Seasonal scope โ smaller seasons focused on operators or map reworks typically don't include ranked overhauls
- Live service priorities โ anti-cheat improvements, server stability, and new content can take precedence over ranked changes
The move to add Emerald, for example, came after Ubisoft's data showed heavy clustering in the PlatinumโDiamond range, diluting the perceived value of reaching Diamond.
What Varies by Player ๐
The impact of any new rank โ and how urgently it matters โ depends heavily on where you currently sit in the ranked ladder:
- High-level players (Diamond and Champion) are most affected by changes at the top of the tier structure
- Mid-tier players (Gold through Platinum) are more affected by tier insertions that redistribute rank populations
- Newer or returning players (Copper through Silver) feel seasonal resets more acutely than structural changes
Your platform also matters in a limited way: PC players on the test server get early access to ranked changes before console players, meaning there's sometimes an information gap between what's confirmed and what's live everywhere.
How actively you play, whether you solo queue or stack, and which region you play in all affect how rank changes translate into your actual day-to-day matchmaking experience โ factors no single announcement can account for.
The timing of any new rank addition or system change will always come down to Ubisoft's internal data and roadmap priorities, and what a new tier means for your climb depends entirely on where you are right now.